Steadily, patiently, Ubisoft has made a big success of Tom Clancy’s Rainbow Six Siege and it’s lovely to see. The game had a rocky start in December 2015, but has now passed 25 million registered players. Ubisoft’s ‘years’ of seasonal content for the game are one of the major reasons why. They bring new maps and special forces characters themed around various regions of the world. They’re paid-for additions. The latest of these is Operation White Noise, which has just gone live for all platforms – PC, PS4 and Xbox One. This adds the Myeok Tower map, set far above the South Korean city of Seoul, and three new operators to play as: Dokkaebi, Vigil and Zofia. Rainbow Six Siege hits 25 million players as Operation White Noise launches syndicated from http://ift.tt/2yVoCD4 via Tumblr Rainbow Six Siege hits 25 million players as Operation White Noise launches
0 Comments
Perfection is something many strive for but few obtain. In the world of Pokémon, perfection is shrouded in hidden mechanics and obscured by a meta-game often seen as tiresome by hardcore players. For the Pokémon breeders, genners and hackers, perfection lies in the unravelling and recombination of digital DNA in a bid to create flawless replicants. Welcome to the Pokémon black market, a community built on ethical reproduction with more than its fair share of grey areas. Gotta catch ’em all is a motto most Pokémon fans know well, but there is a portion of the community that has gone beyond even this ambitious catchphrase and pushed past the limitations of the game. These people have transitioned from collection to creation. The structure of this subgroup is simple: the hackers create the programs, the genners produce the Pokémon and the traders distribute them. Perhaps the most important role is that played by the genners. Consider them Pokémon’s geneticists. They design what the community desires. Self-confessed trader and genner, Refisio told Eurogamer about the community’s often generous breeders. Inside the Pokémon black market syndicated from http://ift.tt/2yVoCD4 via Tumblr Inside the Pokémon black market Rise of the Tomb Raiders mansion-exploration episode Blood Ties finally has VR support on PC12/6/2017 Rise of the Tomb Raider’s year-old Blood Ties DLC episode, in which Lara goes a-poking around musty old Croft Manor, has finally received VR support on PC. Blood Ties is an hour-long, story-focused single-player episode that sees Lara returning to Croft Manor following her father’s death. It’s a largely serene endeavour that tasks you with exploring the mansion, uncovering family secrets, and searching for evidence that will allow Lara to retain ownership of her childhood home. It also features a separate shooty zombie mode called “Lara’s Nightmare” for those that demand actual bang for their buck. Eurogamer’s Christian Donlan relished the opportunity to return to Croft Manor when he explored Blood Ties last year, so perhaps you will too! Rise of the Tomb Raider’s mansion-exploration episode Blood Ties finally has VR support on PC syndicated from http://ift.tt/2yVoCD4 via Tumblr Rise of the Tomb Raider’s mansion-exploration episode Blood Ties finally has VR support on PC Titan Comics has offered the first look at its recently announced Bloodborne comic series, Bloodborne: The Death of Sleep. The series is being created by author and self-proclaimed Bloodborne fan Ales Kot (whose previous work includes Wolf, Zero, Generation Gone, and Secret Avengers), and it features art by Piotr Kowalski. Back in October, when Titan announced Death of Sleep, it offered this brief synopsis of the new comic series: “A nameless Hunter awakens in an ancient city where horrific beasts stalk the shadows and the streets run slick with the blood of the damned. Seeking an escape from the endless Night of the Hunt, the Hunter embarks upon a dangerous, gore-filled quest with the hopes of ending Yharnam’s twisted endemic.” Here’s what the new Bloodborne comic looks like syndicated from http://ift.tt/2yVoCD4 via Tumblr Here’s what the new Bloodborne comic looks like Developer Red Hook has announced The Color of Madness, the latest paid DLC expansion for its superb Lovecraftian stress box, Darkest Dungeon. The Color of Madness will be the third paid expansion for Red Hook’s visually striking, relentlessly punishing turn-based RPG, following on from The Crimson Court and the more recent, smaller-scale Shieldbreaker DLC. “Some hateful shard of alien origin has streaked through the night sky, crashing into the old Miller’s farm on the outskirts of the Hamlet!”, says Red Hook, “Those unfortunate enough to witness the Comet’s arrival have been blinded by what they can only describe as a shifting, ephemeral hue of damnably abrasive intensity. There has been no word from the farm in a fortnight, save for the unearthly groaning that echoes from the ruin of the mill…” Darkest Dungeon’s next DLC expansion is the farm-themed The Color of Madness syndicated from http://ift.tt/2yVoCD4 via Tumblr Darkest Dungeon’s next DLC expansion is the farm-themed The Color of Madness Nintendo has announced the theme for its latest Splatoon 2 Splatfest in Europe, and it’s a modest improvement on last month’s insipid Warm Breakfast vs. Cold Breakfast face-off. For December, Nintendo is asking: book or film? That’s as specific as the question gets, however, so you’ll need to decide for yourself whether its about straightforward preference, or if there’s more nuance to it – original source material versus film adaptation, perhaps? Ultimately, it’s probably best to just go with the flow and be thankful that we’re not being asked how we drape our toilet roll again. Should you have a particularly strong opinion when it comes to books and film though, you can sign up to your team of choice right now in Inkopolis Square. The main event will begin at 3pm this Saturday, December 9th, and conclude at 3pm the following day. This month’s Splatoon 2 Splatfest attempts to sort the bookworms from the film buffs syndicated from http://ift.tt/2yVoCD4 via Tumblr This month’s Splatoon 2 Splatfest attempts to sort the bookworms from the film buffs A Choose Your Own Adventure Netflix show for adults? Excuse me? It’s happening, according to Bloomberg. It has no name but it has an aim: to put you in control of the storylines you see. Netflix does this already but in kids titles you probably overlooked. They are Puss in Book: Trapped in an Epic Tale, and Buddy Thunderstruck: The Maybe Pile. I watched Puss in Book because I was, um, researching, and the choices offered were basic, either A or B – fight a tree or fight a god, for instance (that’s an actual example). There were around a handful of them in a 23 minute show. Netflix doing a Choose Your Own Adventure TV show for adults syndicated from http://ift.tt/2yVoCD4 via Tumblr Netflix doing a Choose Your Own Adventure TV show for adults I rarely play fighting games, and, man, I did not expect them to be this soothing. Arms is violent for sure – enemies are pummelled, the ground judders with impacts, and a last-minute defeat can still throw me into an internal rage. But rages, internal or otherwise, are actually fairly rare here – far rarer than last-minute defeats for sure. Most of the time, when I think of Arms – and I am in that honeymoon phase where I think of it constantly – I think of a game that presents itself as a series of nested delights. There’s the music at launch, and its theme of wordless bellowing joy. There’s the way the UI slides in and out in vibrant bursts, like the screen furniture for the best sporting show ever. There are the badges that you collect instead of Achievements, all neatly laid out in their treasure box screen, and there’s the Get ARMS mode in which you cash in in-game money for the chance to earn new and surprising fists to hit people with, by means of a pacey shooting gallery that is rewarding you with stuff while secretly teaching you how to curve punches. Mainly, though, it’s the gloriously rubbery cast of characters, all of them distinct and memorable and ready to stretch and lunge across a series of beautiful stages. Yeah, it’s those characters and one very special side mode that I cannot stop playing. Hoops. Hoops is basketball inside a fighting game. Hoops is basketball that feels like fighting. Hoops is not strictly soothing, but I am convinced that it is impossible to be annoyed while playing it. Hoops is pure therapy: whatever your mood going into Hoops, you always come out feeling elated. It is impossible to be annoyed while playing Hoops mode in Arms syndicated from http://ift.tt/2yVoCD4 via Tumblr It is impossible to be annoyed while playing Hoops mode in Arms I rarely play fighting games, and, man, I did not expect them to be this soothing. Arms is violent for sure – enemies are pummelled, the ground judders with impacts, and a last-minute defeat can still throw me into an internal rage. But rages, internal or otherwise, are actually fairly rare here – far rarer than last-minute defeats for sure. Most of the time, when I think of Arms – and I am in that honeymoon phase where I think of it constantly – I think of a game that presents itself as a series of nested delights. There’s the music at launch, and its theme of wordless bellowing joy. There’s the way the UI slides in and out in vibrant bursts, like the screen furniture for the best sporting show ever. There are the badges that you collect instead of Achievements, all neatly laid out in their treasure box screen, and there’s the Get ARMS mode in which you cash in in-game money for the chance to earn new and surprising fists to hit people with, by means of a pacey shooting gallery that is rewarding you with stuff while secretly teaching you how to curve punches. Mainly, though, it’s the gloriously rubbery cast of characters, all of them distinct and memorable and ready to stretch and lunge across a series of beautiful stages. Yeah, it’s those characters and one very special side mode that I cannot stop playing. Hoops. Hoops is basketball inside a fighting game. Hoops is basketball that feels like fighting. Hoops is not strictly soothing, but I am convinced that it is impossible to be annoyed while playing it. Hoops is pure therapy: whatever your mood going into Hoops, you always come out feeling elated. It is impossible to be annoyed while playing Hoops mode in Arms syndicated from http://ift.tt/2yVoCD4 via Tumblr It is impossible to be annoyed while playing Hoops mode in Arms Still playing Animal Crossing: Pocket Camp? Nintendo’s anthropomorphic sim for smartphones now has a second in-game event running to keep you busy. From now until next Monday’s reset (6am) you’ll gain friendship XP at a faster rate when completing villager requests. Unlocked all 44 animals? Well now there are four more: Bluebear (a bear), Antonio (an anteater), Phoebe (some kind of bird) and Raddle (an horrific frog in a face mask). Each animal unlocks new items as rewards, and there are four more furniture sets to collect to please them. Animal Crossing: Pocket Camp now has two in-game events running syndicated from http://ift.tt/2yVoCD4 via Tumblr Animal Crossing: Pocket Camp now has two in-game events running |
About UsI am a proud father of 2 beautiful girl and I prefer gaming among all forms of entertainment. I am also a founder of My Games Club, where we discuss about gaming and how the gaming industry has given positive influence on each of our lives. |